PER|FORMER is a eurorack sequencer module designed for both live performance and work in the studio.
This Vinx Scorza line is a personal fork of the
Mebitek fork
of the
original Westlicht PER|FORMER firmware,
and is shaped by real performance use, custom behavior, and focused interaction and UI changes.
github.com/VinxScorza/performer
I'm kind of losing my mind over this fork... consider DONATING if you find it useful.
If you notice any bug or weird behavior, please report it. This fork moves fast, and I really need the feedback.
Documentation note: the User Manual and LP Cheatsheet are aligned through the current v0.4.3 development line (former v0.3.2-vinx.* naming kept as historical reference), including the appendix, Launchpad material, and current simulator notes.
Major Vinx Features over Mebitek
This fork remains intentionally personal, exploratory, and performance-driven.
What I'm aiming for is a solid machine for live performance, but also a crazy one for experimenting.
The goal is not simply to add more options, but to push PER|FORMER toward stronger creative generators, safer destructive workflows, better live interaction, and a more complete simulator and documentation ecosystem.
Generators & Performance Workflow
- Full evolution of the generator ecosystem (
Random,Acid,Euclidean,Chaos), now unified under a coherent preview/apply safety model and consistent playable workflow across machine and Launchpad. Includes the introduction and consolidation ofAcid(Layer+Phrase), the expansion ofChaosintoVandalize Sequence+Wreck Pattern, and the addition ofEntropyas a dedicated subset for non-Note tracks. - Generator interaction is now more explicit and uniform: all generator pages enter on
ORIGINAL, first preview requires explicit reroll, and footer/context action layouts were rewritten for a more consistent workflow. Chaos/Entropynow follows strict explicit reroll flow (no implicit auto-reroll on target/selection/amount edits), with in-pagePivot/Spancontrols for register steering.- Unified Init semantics across
Init Layer/Init Steps/Init Seq, with consistent selection-aware fallback. - Launchpad
Generators Modeintegrated with track-type mapping, including immediateInit LayerandInit Stepsactions. - Launchpad UX improvements including
1-level Undo/Redo,Circuitas default with improvedClassiccompatibility, improved targeting/probability/range handling, display wake on input, and a near-complete refactoring of the Launchpad controller codebase.
Step Editing, Timing & Sequencing
- Experimental
16-step Editing ModeforLaunch Control XL/BeatStep Pro: direct per-step workflow with16 knobs + 16 pads, explicit arm/disarm entry, forced visible 16-step loop while armed, bank navigation, and loop restore on exit. BeatStep Pro template:PERFORMERstep16_BSP.beatsteppro; on Launch Control XL useFactory Preset #1. Compatibility is map-driven: any controller can work if it sends the expected MIDI map on channel9. Curvetrack extended withGate OffsetandGate Lengthlayers.- Unified step selection system (shift behavior and fallback selection-or-all centralized).
- Quick Access range editing is now bank-aware for step windows: in
PAGE-hold overlays,PREV/NEXTmoves 16-step banks andS1..S16selects inside the active bank. - Note tie editing is now chain-aware: tied notes behave as one editable pitch group, with clearer tie rendering on step view.
- Refined clock and sync handling (
Reset Pulseand edge-safe behavior). - Track-level gate output shaping is now available via
Gate Out Mode(Gate/Trigger) with global trigger-length control in System settings. - Improved scale capture consistency and operational limits, including octave-preserving Project-scale remap behavior on the Note-track
Scale = Defaultpath.
Memory, Runtime & Build Robustness
- Reduced memory footprint and improved runtime efficiency (removal of accidental
iostream/localepull-in on STM32, better SRAM/CCRAM usage vs Mebitek0.3.2baseline). - Build and simulator hardening (deterministic STM32 toolchain,
<algorithm>fix onClockTimer, cleanup of simulator warnings and includes).
Core Engine & Safety
- Robustness improvements across modal paths, input redispatch, and selector handling (no key leaks, proper isolation, stable closing behavior), with end-to-end locking during generator flows across machine and Launchpad.
- Generator safety guard-rails and overall UX stabilization (safe entry paths, retarget locking, consistent interaction model), supported by targeted regression tests on simulator/UI (selector lock, footer behavior, cancel leaks, non-Note mapping).
- Project file-operation hardening now serializes
Load/Save/Save Astask flow and delivers results on UI thread; SD boot path is also hardened for slower cards without relaxing runtime watchdog strictness. This is a strong partial hardening, not yet full architectural closure.
Docs, Site & Ecosystem
- Documentation, cheatsheet, and simulator are fully aligned with current firmware behavior, with improved online manual search/navigation and expanded coverage of generator semantics, Launchpad sub-views, 16-step Editing Mode (BeatStep Pro template download:
PERFORMERstep16_BSP.beatsteppro; on Launch Control XL useFactory Preset #1), Entropy targeting, and step visualization. - Website and feature archive were updated to reflect Vinx firmware evolution and keep the ecosystem coherent across site, manual, simulator tooling, Launchpad reference, and fork map.
And much more across the wider Vinx line.
For the broader curated overview, see FEATURES. For the exact technical chronology, including inherited upstream history, see the repository CHANGELOG.
License
For licensing information please refer to the License page.
Donations
If you would like to support this fork financially, please refer to the
Donate
page.
If you would like to support the development lineage behind this fork, you can also
donate to Mebitek or to
Simon Kallweit / Westlicht.
I would love to have a second PER|FORMER unit for testing new fixes and new features, but I cannot really afford a second one just for development. If you have one sitting unused and gathering dust, I would gladly give it a good home in my studio/lab.